
Ecology Ī gazer was "born" out of a beholder's feverish dreams, in which its perception of scale and perspective was warped by its delirium. Gazers also had the ability to mimic any speech they heard, repeating it in a high pitched tone. Eyeballs working as familiars could have one of their rays converted into a spell ray, capable of delivering touch spells as rays. Beholders were capable of seeing out of the creatures' eyes and would sometimes give them to spellcasters for their own nefarious purposes. When working in a pack, some would keep enemies distracted with daze rays, while others shot at targets with frost rays. They lacked a central eye ability and could only fire two beams at once. The four eyestalks of gazers could cause effects similar to the spells cause fear, daze, mage hand, and ray of frost. On the rare occasion gazers worked together in a pack, they would team up against larger creatures, and become much more dangerous. Larger creatures who entered their territory were pestered and bothered until they left, although they would flee if challenged. Wild gazers, after losing or being driven off by their creators, were territorial nuisances who hunted for small game in their area. They preyed on and bullied any creature weaker than them. They could not be tamed by other people and would violently fling people away who tried to touch them.
.jpg)
They were not violent towards each other and were capable of cooperation. Gazers would follow their creators around like aggressive puppies, stalking their lairs looking for vermin to kill. They possessed only four eyestalks rather than ten, and were only 8 inches (20 centimeters) across. Gazers resembled the beholder who had dreamed them into being with only minor differences.
